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View Full Version : A Half-Life Mod: Resident Evil: To Serve and Protect


Rabbit Walker
May 6th, 2004, 12:12 am
I know what you're thinking.

"Another RE:HL mod. Doubt it will survive"

What makes mine different you might ask?


Well, most of the team members are vetrens of the communities of those that have either failed or are in the process of failing at the task of bringing the RE universe to the HL engine. We've seen others' mistakes and believe we can learn from their "example".

Now about the mod itself. The first public release will be a multiplayer only portion that will allow the player to attempt to fend off different locals against zombies, via boarding up locations and fighting them when need be.

The point of the MP release is mainly to test out our engine and work out any kinks before we even begin on the SP.

The SP will be the story of the Police Officers of the RPD during the days leading up to and through the destruction of Raccoon City. I started an RPG to this affect some time ago and that's what we'll be basing the story off of.


Anyways, we are in need of:

-Several Modellers (Experience with characters is a must at this point)

-As many coders as the community can muster (like anyone else isn't trying in vain to find decent help in this area...)

-Animators, Animators, Animators. (Experience is necessary. Massive work is needed in this area.)

-Graphical Artist (textures, skins)


We have a site located at:

www.freewebs.com/retsp/news.html


You can contact myself, Chaossaber, at Chaossaber314@go.com


Thanks in advance for any help you guys can offer!