Jagndeke
May 2nd, 2004, 12:03 pm
I watched a video over at EA's LOTR: The Battle for Middle Earth (http://www.eagames.com/pccd/lotr_bfme/home.jsp) website. It shows in-game footage of how EA has been able to elicit seemingly realistic emotional responses from the units and characters in the game.
It will be interesting to see how realistic and random these emotional responses to environmental stimuli really are. If successful, we could see gaming take another large step in the evolutionary process.
Just imagine leading an RPG party who's personalties and traits drive the way in which they react to in-game events. The coward runs and hides, the warrior charges forward, a wounded party member winces in pain and retreats for the safety of distance and cover. All sorts of realism from an emotional standpoint can be injected into the gaming experience.
Well, take a look at the video called "Inside the Battle: Unit Emotion Video" and you will see exactly what I mean. The video does the concept much more justice than my words ever could! :shades:
It will be interesting to see how realistic and random these emotional responses to environmental stimuli really are. If successful, we could see gaming take another large step in the evolutionary process.
Just imagine leading an RPG party who's personalties and traits drive the way in which they react to in-game events. The coward runs and hides, the warrior charges forward, a wounded party member winces in pain and retreats for the safety of distance and cover. All sorts of realism from an emotional standpoint can be injected into the gaming experience.
Well, take a look at the video called "Inside the Battle: Unit Emotion Video" and you will see exactly what I mean. The video does the concept much more justice than my words ever could! :shades: