Feuerwizard
April 27th, 2004, 11:37 am
http://www.nvidia.com/docs/CP/3227/GEF_6800_3D_sm.jpg
The Firing Squad have posted part 2 of their 3D Performance with Far Cry article! using Nvidia's Flagship GPU the GeForce 6800 Ultra.
After further analysis with Far Cry, it turns out the game isn’t quite the technological tour de force we suggested in part 1 of our 3D Performance with Far Cry article. In that article, we highlighted the game’s use of 2.0 shaders, and while these shaders are used in the game, it turns out that they’re not used as extensively as we suggested. In fact, from what we can tell, Far Cry mainly uses 1.1 shaders to achieve the jaw-dropping visuals we discussed in the intro.
Article here (http://www.firingsquad.com/hardware/far_cry_nvidia/)
The Firing Squad have posted part 2 of their 3D Performance with Far Cry article! using Nvidia's Flagship GPU the GeForce 6800 Ultra.
After further analysis with Far Cry, it turns out the game isn’t quite the technological tour de force we suggested in part 1 of our 3D Performance with Far Cry article. In that article, we highlighted the game’s use of 2.0 shaders, and while these shaders are used in the game, it turns out that they’re not used as extensively as we suggested. In fact, from what we can tell, Far Cry mainly uses 1.1 shaders to achieve the jaw-dropping visuals we discussed in the intro.
Article here (http://www.firingsquad.com/hardware/far_cry_nvidia/)