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View Full Version : Nvidia cuts ATI off at the gulch with Far Cry support


Feuerwizard
April 21st, 2004, 11:19 am
http://www.nvidia.com/docs/TEMPLATE/196/header_nvidia.jpg

From TI

THE AMAZINGLY good looking game Far Cry has support for the shader model 3.0 but that's currently supported only by Nvidia's Geforce 6800 cards.
This is the first time in history that some new marchitecture got support from the first moment of announcement. We are talking about a retail shipping game since it was not hard to see some fancy looking demo in the past that supported just about anything that graphic companies inserted in its chip transistors.

ATI doesn't have Shaders 3.0 while Nvidia is happy to show off that it has, happily showing us in Geneva how even the next generation Unreal engine has massive support for this nice feature.

It comes as no surprise to us that Far Cry is part of The way its meant to be played - Nvidia's marketing programme, and those Shader 3.0 support don't come coincidentally.

Shader 3.0 is a very nice feature I have to admit and it won't be easy for ATI to justify its lack.

Cronus
April 21st, 2004, 02:11 pm
Although Far Cry looks like a pig on the FX range...

Anyone got any screenshots of how good PS 3.0 is? I mean I can't see how it can improve greatly on 2.0, already looked pretty sweet.