View Full Version : Saving in Fable
Fzoulcmbyl
September 18th, 2004, 08:38 pm
Ok,..I lost about an 1hr and 1/2 of gameplay, because it didn't save my progress.....so I'm pretty frustrated right now.
What's even worse, is that I spoke to 2 people who are playing Fable,....and they can't tell me how to save the game.....
There is a "Hero" save,...which just saves your Characters stats,.....but nobody knows how this is applied when you Load your game,..or why it's separate from a "World Save".
The "World Save", saves your progress and everything just like you would expect a normal save to do..........BUT that option only appears in "unique" circumstances....which nobody can tell me........... you just walk around in Fable,..and hit the "Start" button every so often....and "Hope" there is an option to "World Save" your progress,...or else you have to start the game over from the beginning, if you turn the X-box off.
:wtf:
Can SOMEBODY please tell me exactly what I have to do in order to save my progess whenever I get tired of playing Fable.
Thanks guys,
Fzoul
Rafal Dudek
September 18th, 2004, 09:23 pm
if you're in a middle of a quest, you can only do a Hero Save. If you reload a Hero Save, the quest is abandoned I think not sure though. World Save is what you're looking for but you can only do so when you're not on a quest. Note, you can take the quest card and still have World Save, just make sure it doesnt begin when you enter the quest area =]
Yea its silly save system, and I lost about an hour worth of gameplay the first time too. But at least this way you're more carefull during your questing. At least they're not too long =]
Fzoulcmbyl
September 18th, 2004, 09:38 pm
Ok, ..thx Zedd.
:thumbup:
Fzoul
Rafal Dudek
September 18th, 2004, 10:22 pm
btw, I got a few tips for you man, Make sure you get the fishing rod and spade. With a fishing rod, whenever you pass by some water, look to see if there are any movement spots. When you fish from those spots, you can fish out neat items like silver keys and elixirs =] With the spade, always stop by near statues and look out for anything which would hint that something is buried there. You can find silver keys and such =] Those silver are used for opening those silver chests. The more keys you have, the better chests you can get. These contain eliete equipment and such =]
I'm hoping to find the chest that requires all 25 keys to open. I want to know whats inside that one =] Dont forget the demon doors too, solve their little riddles and they'll open up. =]
Impresario
September 20th, 2004, 12:02 pm
More tips: Marriage at first might seem to serve little purpose but there are definite benefits. Upon marrying keep your spouse content. The best way I have found to do this is go to bed with your spouse whenever you visit. You can also give them presents but the cheap ones roses/chocolate seem to work as good as the more expensive ones. Initially, it might appear that you receive little benefit from marriage but as you progress through the game you will receive presents from your spouse. Within just a few game days my wife gave me 2 master axes valued at $16,000 gold each. Previously she had given me a plate chest piece. Also if you marry a shopkeeper, for example the hairdresser in Bowerstone, her shop becomes available for purchase for a limited period of time - until a new hairdresser spawns.
Fzoulcmbyl
September 20th, 2004, 12:13 pm
Wow, thx.....thats one tip I had not heard about,....gifts from the wife eh?.....I'll trade you this here box of chocolates for that there nice shiny axe!
:D:
Fzoul
Impresario
September 20th, 2004, 12:39 pm
Your spouse doesn't actually hand you over a gift. As you're wandering around the town in which you have a maritial home, you'll receive a prompt saying "your wife has given you a plated chest piece etc." So it's always good to hang out in the town that you're married in. My routine with my wife when I see her is, use follow command to go up to the marital bed, do some expressions to get her hot, give her some chocolate, roses or perfume and then do the nasty. At some undefined later point when I revisit the town, a prompt may occur saying she gave me so-and-so present. A high attractiveness and renown probably factors in to this too.
Rafal Dudek
September 20th, 2004, 07:01 pm
Investing points into that Guile skill or something is nice too. I had it at lvl 6 I think and was making tons and tons of $$$ trading master weapons between shop. Only gripe is that I could only get one master weapon of each type. But being able to buy them all and resell them for profit was nice =] I just used that recall thing to go form one town to next selling stuff and made almost a million gold =P
Impresario
September 21st, 2004, 11:31 am
Another tip: Return to the pointing statue in Lookout point (outside the Guild's main door) at various times. The statue on occasion will point to undisclosed mini-quests or unique events etc. These are events not listed in the guild map guide. The statue will highlight with a blue glow upon approach and hit (A) to interact with it.
SupaTroopa
September 22nd, 2004, 12:04 pm
The magic effects are nice but I have a hell of a time in combat switching spell sets on the fly and re-activating spells in the middle of combat that time-out.
I am thinking I did not level up my character enough for this particular quest (Hobbe Cave quest) and have put many points into Attack Spells, and one or two into some combat/physical/strength attributes as well.
The RPG system Fable uses is strange and I am still figuring it out, also trying to get better at using the block moves and forward rolls in combat to avoid being hit so much.
I guess I should just start over at this point now that I am more comfortable and build a melee character to ease into things then go through again as a mage or something...because I am taking way too much damage despite having the "Bright Will" suit found in one of the "good" caves and augmenting my sword with the flame aug.
I like wizards and magic in RPG's but always suck at them early on if I am not familiar enough with the game (Neverwinter Nights comes to mind in this regard).
Keep the tips coming I can certainly use them! thanks.
Fzoulcmbyl
September 22nd, 2004, 07:54 pm
Supa, I'm sure you already know these tips, but I wanted to make sure, because I have found the combat fairly easy so far.
1. I always hold down the L1 button, to "Lock" onto the guy I'm fighting,and then use the "block" button to dance/roll around him..don't let off the L1, until everyone is dead.
2. Watch for the bad guy "Double-move"....it seems they always have one, and it's the same animation everytime....so if you watch the animation for their double-move, then you will know to back away until they do both moves, which usually leaves them open to 3 successive attacks, before you have to press the "block" button, and then back away from them.
3. My 1st 2 spells are Ghost Sword, and Assassin Rush.....they just can't get a bead on me so far.
4. Don't forget to try and creep up on bad guys,...at least the 1st one...and snipe them with a bow, when you use a full power shot, it stuns them, and then the next shot kills them.....you can usually take out 1 guy, before the others get close enough to you.
Just hold down that "Block" button, and you should have plenty of time to switch spells, and drink potions.
:thumbup:
Fzoul
SupaTroopa
September 23rd, 2004, 10:41 am
Thanks Fzoul.
I've figured out most of it and started over with a melee/strength based character.
being a mage requires a lot of fumbling around on the gamepad with keys and i didn't find it all that enjoyable, more frustrating with combat being so whacky - constantly having to turn my camera view around as targeting just doesn't seem to be precise or consistent at times when a lot of enemies are on-screen.
I'm not really complaining, it's a great/fun game, just trying to figure out the best way to play and it's taking some time due to the console controls. I really appreciate Bioware's pause and click/turn based style now and having a mouse and keyboard to work with!
Chylde Roland
September 23rd, 2004, 10:56 am
Here's another question: how the heck do I collect rent? I own two houses and rented them out, but I don't know how to get the money, or how the rental system even works. Any tips?
Impresario
September 23rd, 2004, 12:15 pm
I believe it takes three full days for the rent to kick in. You will realize that there is rental income to collect when you enter the town where your house is located. A prompt will arise like this 900/2700...meaning that $900 can be collected from a maximum of $2,700. The most you can collect is the higher number listed meaning...that if you allow collecting the rent to lapse (for too long) the amount available to collect will not exceed the higher value. Thus periodically collect your rent.
Also, mount your better trophies upon the walls or your house and it will increase the sales price while simultaneously effecting your rental income (I think). Upgrading your house's interior design also will increase the sale and rental value. Each house can hold two trophies.
How do you collect your rent? Simple - outside the door of your rental property a bag of gold will sit on the ground just waiting for your eager fingers to pluck up.
Chylde Roland
September 23rd, 2004, 12:59 pm
ah, cool. Thanks for the info, Impresario!
Fzoulcmbyl
September 23rd, 2004, 10:44 pm
Impresario is the man!
:D:
Fzoul
MarkN
September 24th, 2004, 03:02 am
Impresario is the man!
:D:
Fzoul
Because he's an impresario! :thumbup:
Anyway, why did Peter Molyneux employ such a wonky save feature? Why not just make it the ever popular save anywhere one, or if using checkpoints then having them be not very far apart, as most of both Splinter Cells' are (and I imagine the third one's will follow)? I wanna get this game but not if it's got a very frustrating save system.
Fzoulcmbyl
September 24th, 2004, 09:03 am
So far,....after the "Training" area...I have been able to Save anywhere I wanted to.....now people have said that if you start an official Quest, then you have to complete it, before you can save.....but I haven't tested that out yet.
It's a fantastic game, and I'm not dissappointed at all.
Fzoul
Chylde Roland
September 24th, 2004, 11:45 am
.....now people have said that if you start an official Quest, then you have to complete it, before you can save.....but I haven't tested that out yet.
I tested it out, and a rather long quest, I might add (but that hadn't been my intent. I ended playing for another hour before I could save!).
So yeah, it's true. You can save your hero, but not the quest, so you'd have to re-start the quest it if you quit the game and come back later.
SupaTroopa
September 24th, 2004, 01:51 pm
Yep "Hero Save" allows you not to lose any experience (but you do lose your inventory items) and the "World Save" saves your entire game/character at the place you save it at, and as mentioned you cannot be in a current quest and/or quest area (the "World Save" option will not be available to you in the menu as a result).
I don't have any problems with the save feature, it's actually another creative/innovative part of the game. If there's an "innovation" award this year for a game, Fable certainly deserves it.
dopeboymagic
June 15th, 2006, 02:35 pm
i beat the arena and i beat lightng and married lady grey...i hav no clue wut 2 do now
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