Rattlesnake8
September 8th, 2004, 12:43 pm
I posted this in a topic on the GS forums and was wondering what you guys thought about this..
The thing that really bugs me is how game developers claim their idea is innovative when it is just an imitation or an exact rip off of other games. This happens an aweful lot. Especially to games that aren't very successful.
For instance, Close Combat 4:Battle of The Bulge was the first game to my knowledge that introduced a strategy map where you move turn based and then play out the battles in real time. The Total War series is known as the series that started it, when in face it wasn't. The game does so well and so many people think its new and great, when it's been done before.
Battlezone II is an old game, which combines RTS and FPS into one. You build bases, train troops, get resources like RTS games, but then you can take command of a unit and control it exactly like an FPS. This is also done, but not to the same extent, in Dungeon Keeper where you were able to take control of a unit from first person. Of course, this idea didn't catch on at the time, but years later developers make a game with it, and others follow.. and the only people that know its an old idea are those gamers that played the games with that idea all those years ago. The developers claim its innovative, its all BS though. They just rip off ideas and tell everyone they came up with it.
Imitation is also a good thing. Without imitation we wouldn't have the games we have today. If no one copied Wolf3D's success we wouldn't have had Doom, Doom2, Blakestone, and therefore we wouldn't have Doom3, we wouldn't have many other FPS games. Imitation can be good when developers take an idea and add to it. When they add their own ideas and change things. This was done in to Total War series. You could make peace, alliances, build units/buildings in the strategy map. In Close Combat 4, it's set in WW2. You don't make buildings, set diplomacy (there is none to set, its set during a historic battle). So the developers added a lot of their own ideas and it turned into a great game. When they do this, then the result is great. But when developers make an exact copy of the game, just changing the visual aspects (like in an RTS, just changing units, maps, buildings but keeping everything else the same without adding any new features, the game is boring). Of course, then the game fails miserably so developers try to add new things all the time.
The thing i find is that developers seem to be working together. They don't seem to be working to make the overal games better, they just add one new feature to get us interested. For instance, RTS games.. when one of them went 3D. ALL of them suddenly went 3D. It was a sudden change which happened as though the develepers all got together and decided on it. With with recent FPS titles and physics. It all happened at once. All the WW2 games that came out, many of them were announced around the same time. (when they were announced, screenshots were provided showing that the games had been in development for a while). Are we to believe that so many WW2 shooters just happened to be in developement at the same time? Maybe one or two.. but not that many, not by so many different developers.
What do you guys think?
The thing that really bugs me is how game developers claim their idea is innovative when it is just an imitation or an exact rip off of other games. This happens an aweful lot. Especially to games that aren't very successful.
For instance, Close Combat 4:Battle of The Bulge was the first game to my knowledge that introduced a strategy map where you move turn based and then play out the battles in real time. The Total War series is known as the series that started it, when in face it wasn't. The game does so well and so many people think its new and great, when it's been done before.
Battlezone II is an old game, which combines RTS and FPS into one. You build bases, train troops, get resources like RTS games, but then you can take command of a unit and control it exactly like an FPS. This is also done, but not to the same extent, in Dungeon Keeper where you were able to take control of a unit from first person. Of course, this idea didn't catch on at the time, but years later developers make a game with it, and others follow.. and the only people that know its an old idea are those gamers that played the games with that idea all those years ago. The developers claim its innovative, its all BS though. They just rip off ideas and tell everyone they came up with it.
Imitation is also a good thing. Without imitation we wouldn't have the games we have today. If no one copied Wolf3D's success we wouldn't have had Doom, Doom2, Blakestone, and therefore we wouldn't have Doom3, we wouldn't have many other FPS games. Imitation can be good when developers take an idea and add to it. When they add their own ideas and change things. This was done in to Total War series. You could make peace, alliances, build units/buildings in the strategy map. In Close Combat 4, it's set in WW2. You don't make buildings, set diplomacy (there is none to set, its set during a historic battle). So the developers added a lot of their own ideas and it turned into a great game. When they do this, then the result is great. But when developers make an exact copy of the game, just changing the visual aspects (like in an RTS, just changing units, maps, buildings but keeping everything else the same without adding any new features, the game is boring). Of course, then the game fails miserably so developers try to add new things all the time.
The thing i find is that developers seem to be working together. They don't seem to be working to make the overal games better, they just add one new feature to get us interested. For instance, RTS games.. when one of them went 3D. ALL of them suddenly went 3D. It was a sudden change which happened as though the develepers all got together and decided on it. With with recent FPS titles and physics. It all happened at once. All the WW2 games that came out, many of them were announced around the same time. (when they were announced, screenshots were provided showing that the games had been in development for a while). Are we to believe that so many WW2 shooters just happened to be in developement at the same time? Maybe one or two.. but not that many, not by so many different developers.
What do you guys think?