View Full Version : MOH:Pacific Assault demo Friday
Torsion
September 2nd, 2004, 11:01 pm
Thats right! according to gamespot, we will all get to play a level from the new medal of honor game tomarrow. I am personally looking forward to this game and I bet the demo will be available right here on 3dgamer.
Bruenor
September 2nd, 2004, 11:04 pm
You beat me to the post. I just saw it there as well.
The demo measures in at 556 MB though :eek:
Rattlesnake8
September 2nd, 2004, 11:55 pm
556MB of pure goodness..
I look foreward to trying it.. although i wish they would stop with making the entire games scripted events.. having more random things happen would be better for replayability. Looks like it'll be a great game though.
Torsion
September 3rd, 2004, 01:07 am
I look foreward to trying it.. although i wish they would stop with making the entire games scripted events.. having more random things happen would be better for replayability. Looks like it'll be a great game though.
They are using a combination of scripting and adaptive AI in this game. They are showing off the new AI system in the demo. The new AI makes it so the game never plays the same twice. They have been touting this feature so we will see how it works out in the demo I suppose.
Mr. Natural
September 3rd, 2004, 03:13 pm
Ahem.....linkage. (http://www.3dgamers.com/news/more/1094232815/)
Rafal Dudek
September 3rd, 2004, 03:24 pm
I'm actually quite tired of these WW2 shooters so this demo better damn well impress me in order for me to buy it =]
Bruenor
September 4th, 2004, 02:29 am
Well, I just played through the demo and so far.... meh.
It's the same old MoH, same scripted events, same "you just a small fry in the big picture" feeling, etc.
Things I like are the graphics. EA is using an all new engine in the game and for the most part it's pretty good. Not Doom III or Far Cry good, but good nonetheless. I played on 1024x768 with everything set on high with the exception of the pixel shader, which gives you the option of using 1.1 or 2.0 (ever try to force an FX card to do 2.0 exclusively, not a good thing :no: ).
Another thing I like is the use of a medic. Instead of finding random healing packs on a level that miraculously heal you, you now call a medic when you are hurt. Sure, the medic suddenly heals you to a maximum of eight times (on the demo anyway) but it does add some realism to the game.
The thing I don't like is the physics in the game. Let me rephrase that, the complete lack of any physics. Blah, after using games using Havok and various other physics engines, going back to a game where the enemies just suddenly fall like a sack of potatoes is irritating.
The "AI" leaves much to be desired in the demo, but I'm going to reserve judgment on that so far. I realize how suicidal Japanese soldiers were, so when they come charging straight at you while shooting may be just what they are supposed to do. The problem is that the enemies that are "taking cover" do it incredibly stupidly and make even easier targets than the enemies charging you (I really forgot the word used to describe Japanese "suicide soldiers", I'm just drawing a blank here).
Movement feels slow and clunky, although I don't know if this is a complaint or not. I kind of look at it like this, an infantry soldier was often carrying hundreds of pounds, so obviously he wouldn't consistently be the fastest thing on the ground, yet it just doesn't feel right.
I'm going to take a wait and see approach with this game right now. I definitely won't buy it on release, instead I'll be waiting for reviews and player feedback here and maybe even a price drop. Solely judging from the demo, which I admit is not fair, it is safe to say that Call of Duty is still the better overall game. Heck, so is Allied Assault.
Even then, I'm like Zedd. I am getting sick of WWII games, or even real war games period now. For me to buy in again, I need to be wowed and this demo just didn't wow me.
Well, I guess that means "Bring on Half Life 2".
Edit: And close to 540 Megs for what was a 10 minute level, holy crap! Took forever to download. Thank God I'm my 5 MB down 1 MB up connection soon, especially with these large ass demos lately.
Rattlesnake8
September 4th, 2004, 03:50 am
Well i don't think i'll try downloading the demo, wait till its on a magazine DVD or something. Thanks for your little review of the demo. I hope the full game ends up changing your opinion.
Oh, and the Japanese word for "suicide soldiers" is Kamakaze (sp?).
Bruenor
September 4th, 2004, 03:58 am
Oh, and the Japanese word for "suicide soldiers" is Kamakaze (sp?).
That's it! Man, I'm friggin' tired, but that was just bugging me.
Yeah, I guess I was a little harder than I intended, and there is still some time to add some polish to the game. If you are a big fan of MoH and its style, than you'll more than likely like this one as well.
Rattlesnake8
September 4th, 2004, 04:39 am
I remember seeing old video footage and they were talking about how your charecter changes (as well as the other soldiers around you) as time goes on. Did you notice this at all in the demo?
The facial expressions and animations looked really good in the footage i saw, that was a while ago though.
Bruenor
September 4th, 2004, 05:57 pm
Not really, but I wasn't looking for it. I will say that the facial detail is really good. Of course, the only face I saw with any regularity was the medic always looking over me :lol:
Played it through a few more times now. I like it a little better than the first time, but my general complaints about the demo above haven't really changed. I'll wait and see what happens with the game between now and release.
Torsion
September 4th, 2004, 11:10 pm
I agree with Bruenor. The game just seemed lacking to me. Its nothing COD has not already done. The game is not PC friendly at all. I had to run the game at 640x480 resolution and low quality to get a decent framerate that was still noticably choppy.
The friendly soldiers are annoying and seem way to focused on you. Every five seconds they say things like, "nice shot tommy" or "throw a grenade tommy." It just sounds incredibly dumb when they should be focused on the battle. AI does not seem noticably great although they do take cover well. Also, the plane battle seemed like trial and error to me.
Fzoulcmbyl
September 5th, 2004, 05:13 pm
I'm having trouble with the plane battle. I seem to get half-way through, and then I get instantly killed, and it seems like it's always in the same place.
I'm manning the 50 Cal. and shooting down planes, and then a squadmate talks about planes coming in low over the trees, but I don't see anything....then bang....instant death, and I have to start the mission all over again.
Any help there guys?
:thickskul
Fzoul
Torsion
September 5th, 2004, 10:58 pm
watch for the dive bombing planes coming down. They come from the right side so watch in that direction. Like I said, the plane part is frustrating trial and error.
Rattlesnake8
September 6th, 2004, 04:38 am
A lot of people love it and a lot hate it.. at the GameSpot forums people that like it have just started to post their opinions. Before that everyone seemed to hate it. Maybe its not as bad as the impression i have of it. I think i'll probably like it because its set in ww2 and its part of the MOH series. Just because the same impact has been done already in COD doesn't make this one a bad game. Otherwise COD would be a bad game if it had been done before. (although i still think CoD was good, but is over-rated).
HC1Gunner
September 7th, 2004, 04:41 pm
Anyone have a line to add the the games desktop shortcut "targert window" to remove all the intros?
Logan
September 7th, 2004, 05:09 pm
Hmm, I just tried it out. Maybe some of you will disagree here, but it felt it to be rather clunky. I was expecting it to have the classic MOH feel - action-packed, run-and-gun shooting. I was expecting the bad guys to be able to take lots of bullets. I was expecting really smooth, fun gameplay. However, for some reason, it just didn't feel quite right. I felt like I was walking through syrup sometimes. It also felt like it was trying to be realistic, but also trying to retain the arcadeness of it. I didn't think those two aspects meshed very well. It also ran very poorly on my machine (I have a P4 3.0 Ghz and a GeForce 5700 Ultra), even at medium settings. The load time was absurd, and it all and all felt very weird. Is it just me, or did the Japanese keep respawning? I remembered MOH feeling much smoother - your objectives would be clear, you'd go kill everyone, and then move on to something else. This just feels different.
Bruenor
September 7th, 2004, 05:31 pm
Hmm, I just tried it out. Maybe some of you will disagree here, but it felt it to be rather clunky. I was expecting it to have the classic MOH feel - action-packed, run-and-gun shooting. I was expecting the bad guys to be able to take lots of bullets. I was expecting really smooth, fun gameplay. However, for some reason, it just didn't feel quite right. I felt like I was walking through syrup sometimes. It also felt like it was trying to be realistic, but also trying to retain the arcadeness of it. I didn't think those two aspects meshed very well. It also ran very poorly on my machine (I have a P4 3.0 Ghz and a GeForce 5700 Ultra), even at medium settings. The load time was absurd, and it all and all felt very weird. Is it just me, or did the Japanese keep respawning? I remembered MOH feeling much smoother - your objectives would be clear, you'd go kill everyone, and then move on to something else. This just feels different.
Bingo! My exact impression of the demo.
R8, it's not that MoH is trying to be CoD that makes it below my expectations, it is merely because CoD was far more polished than this demo. CoD was very good at what it was trying to be, an arcade shooter in a realistic setting, in this incarnation of MoH it feels like... well nothing. It's like EA maybe wanted to change the style of MoH, but wasn't quite sure, so it didn't change it's focus fully. It's hard to explain. Basically, I think MoH lost it's way a little bit, and because of it feels very unpolished.
Maybe EA should have farmed out development again. AA was the best game in the series and was developed externally. Once EA started developing MoH content internally, the series started going downhill (starting with the AA expansions)
Oh, and Fzoul, the plane thing is hit and miss. Sometimes you'll get it, other times not.
SupaTroopa
September 7th, 2004, 08:20 pm
I installed it, set the video options to high (big mistake) and now the demo won't let me go back and change it anywhere unless I re-install it I suppose.
So it's unplayable as the frame rate is so bad the game just about freezes up as soon as the enemy soldiers bust when the game starts.
Yet I can run Doom 3 and Far Cry on medium-to-high settings, 1024x768 with 4xFSAA and 8xAF with no problems.
Go figure....
Also, just curious, why did everyone hate the expansions so much? I only bought Spearhead but the SP game was actually very good I thought and comparable to the first (just way too short).
Was it the MP that people hated the expansions for?
AA was and is one of my all-time favs, but disappointed in that I deleted the exe file and now realize I need to re-install it to tone down the settings. Ugh...
HC1Gunner
September 7th, 2004, 09:33 pm
Hmm, I just tried it out. Maybe some of you will disagree here, but it felt it to be rather clunky.
Well it runs smooth as silk on my system, and I carnked everything up to the highest settings. Pay attention the Readme in the installed folder, very few vidoe cards are supported (tested), and both minimum and recommended specs are listed. If you're running towards the minimum side then you're probably going to have some frame rate problems.
MY
Sys Specs:
DFI LAN Party Ultra B
XP 3000 @ 400 FSB
1 GB 3200 Corsair XMS Twin matched running in dual mode
ATI 9700 Pro
Audigy 2 ZS
WD 120GB & 160GB Caviar SE drives
Windows XP Pro SP1
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