Mara
February 5th, 2008, 07:26 am
When the Finnish developer Frozenbyte released Shadowgrounds in 2006, I was thrilled to find a near-perfect implementation of old-school third-person arcade shooting action. The gunplay was fast, providing immediate gratification, and the creative implementation of the eerie environments and evil monstrosities was just right for a sustained session of escapist thrills. Recently, Frozenbyte released a sequel, Shadowgrounds Survivor, raising the question of whether the new offering is just a rehash of what came before or a fresh and original experience.
http://www.avault.com/?p=1893
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http://www.avault.com/?p=1893
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