View Full Version : Violent game pulled from shelves
Mara
August 3rd, 2004, 11:47 am
Britain’s biggest electronics chain, Dixons, pulled the graphically violent video game “Manhunt” from its shops on Thursday after parents of a teenage murder victim blamed the game for the killing of their son.
http://www.msnbc.msn.com/id/5550010/
Tom Servo
August 3rd, 2004, 11:59 am
How can a CD kill a person? There's not any sharp edges!
Man, that murderer chose a weird weapon.
/sarcasm
But seriously, I'd blame the MURDERER for murdering my son.
NotSoFast
August 3rd, 2004, 02:25 pm
I was thinking the same thing when I read the title of this post. My video games never get violent with me. They just sit rather quietly on the shelf until I place them into the CD ROM. Then they spin wildly for a while until I put them back on the shelf. No murders here. Not even any assault. Maybe I just trained mine better?
SupaTroopa
August 3rd, 2004, 05:29 pm
I don't agree with the blame game but what a sick, demented, stupid idea for a video game.
Creativity in the world of game developers is at an astounding low, nothing but a bunch of copycat, formulaic boneheads with the minds of children creating nothing more than ultra-violent games for idiots and gun toting wannabe's. Everybody wants to be shocked and awed by something.
I love video games but my God there are nothing else to pick from these days it seems other than fighting games including combat oriented RPG's, shooters, and military tactical war sims.
It gets very old. I am just growing tired of the ultra violent theme in games in general as I get older, it's depressing and demented. There's enough violence in the world on TV and in real life these days, God forbid a game developer come up with a good game that doesn't involve sadistically or tactically killing something or someone.
Sometimes I wonder if we're really evolving as humans or devolving into the Road Warrior savages with high tech toys. We are such a violent creation, you wonder how whatever watches over us allows us to exist for so long.
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