View Full Version : FREE 14 Day Trial for WW2 Online!
G Rider
July 19th, 2004, 09:33 pm
WW2 Online (http://www.wwiionline.com)
Playnet is offering a free 14 day trial right now!
FREE 14 DAY TRIAL (http://www5.playnet.com/bv/wwiiol/filefront_promo.jsp)
Right click and "save as" and you need the Divx Codec (http://download.divx.com/divx/DivX511.exe) to view.
109F Demise (http://home.comcast.net/~g_rider/09F_Up_In_Flames.avi)
HE 111 meets Hurri IIc (http://home.comcast.net/~g_rider07/HE111_Hurri2C_HIGH.avi)
Airborg and his 109F meets French Fighter Jock G Rider and his D520-LOW DETAIL (http://home.comcast.net/~g_rider05/Airborg_LOW.avi)
Added some ground pounding, though only some small probs as I usually have my capture rig playing a second account in epic battles and my main rig at 1280x1024x32 16 ansio which I can't capture at. Will have to sacrafice someday on that to get a good battle captured:
Stuart in action (http://home.comcast.net/~g_rider09/Armored_Probe.avi)
British Sapper (http://home.comcast.net/~g_rider08/British_Sapper.avi)
My movies only show part of the game. There is also a full hardcore tank, infantry, artillery, naval sim for a virtual battlefield like none other. This is hardcore physics and damage models. This isn't anything like any other virtual battlefield out there. This game gives you Europe at 1/2 scale with 1000s of players all in one zone! There are others but none are as hardcore (physics / damage models) as this. I play many others and not to knock anyone else’s favorite game but as a Flight Instructor IRL I find that this game gives the best all around feel of vehicles (namely flying) and realism for a MMOG first person shooter. No Rambo's here. Team work is the key. You have to think and coordinate in this game like its a real war. RPG layer is second to none. If you desire you can become part of each sides (Allies or Axis) High Command, where you deal with politics of people playing from many nations with their different views on strategies, how to structure your forces and implementing plans on the battlefield, too handeling personalities that don't mix and structruing your team to its best of abilities.
WW2 Online Review (http://www.firingsquad.com/games/world_war_2_online_reloaded/)
WW2 NOOB GUIDE (http://www.firingsquad.com/guides/world_war_2_online_guide/)
Some people think it doesn't look great though it looks good to me especially when you consider that WW2OL you can see 4000km+ most FPS you can only see couple hundred meters at best.
Couple are old pics but most are in a town where there wasn't any fighting. I'll have get some pics of fights and make some movies also....
http://home.comcast.net/~g_rider06/SShot46.jpg
http://home.comcast.net/~g_rider06/SShot98.jpg
http://home.comcast.net/~g_rider06/SShot112.jpg
http://home.comcast.net/~g_rider06/SShot118.jpg
http://home.comcast.net/~g_rider06/SShot119.jpg
http://home.comcast.net/~g_rider06/SShot124.jpg
http://home.comcast.net/~g_rider06/SShot125.jpg
http://home.comcast.net/~g_rider06/SShot126.jpg
http://home.comcast.net/~g_rider06/SShot130.jpg
http://home.comcast.net/~g_rider06/SShot134.jpg
http://home.comcast.net/~g_rider06/SShot137.jpg
http://home.comcast.net/~g_rider06/SShot140.jpg
http://home.comcast.net/~g_rider06/SShot143.jpg
http://home.comcast.net/~g_rider06/SShot145.jpg
SupaTroopa
July 19th, 2004, 09:51 pm
Wow do you need a Geforce 6800 Ultra to run that game?
Logan
July 19th, 2004, 10:44 pm
Eh, those screenshots are pretty rough-looking.
From the moment I heard about WW2OL a few years ago, I figured I would never be interested. I always thought that it was trying to bite off too much. I would rather have three separate games, one for infantry fighting (MoH, CoD) one for air (IL2: Sturmovik) and maybe one for tank or naval warfare, than one game that did all three.
G Rider
July 19th, 2004, 10:48 pm
Eh, those screenshots are pretty rough-looking.
From the moment I heard about WW2OL a few years ago, I figured I would never be interested. I always thought that it was trying to bite off too much. I would rather have three separate games, one for infantry fighting (MoH, CoD) one for air (IL2: Sturmovik) and maybe one for tank or naval warfare, than one game that did all three.
Thats fine but that is missing the point. This is a war sim. Virtual Battlefield.
G Rider
July 19th, 2004, 10:49 pm
Part I: Standing Together or Falling Apart
When you are alone, there is no one to hear you scream. Try to find some buddies in game and play with them. This is perhaps the most important aspect of this game. The reason many players left the game was because they never experienced the thrill of going on a large attack or setting up a massive defensive ambush. This remains rule number one, and if you insist on going it alone you'll find yourself alone or suddenly dead 90% of the time. This is not to say that you can't Lone Wolf it - I do it all the time. But wherever you are, sync up with the other players there. Talk to them. Listen to them. Organize. Get involved. After all, this is a social game and not some Medal of Honor clone! It makes a world of difference.
Remember "Where's the action?" is not a problem if you have 10 buddies with you - you make the action! Or "I just suddenly died for no reason!" is not something team players often say (Well I sometimes say that, but I usually have a squad mate there to giggle and say "That French sapper just pwned you! Didn't have time to warn you.") By the way, in groups you usually have a warning or someone to watch your back, so sudden death out of the blue that you never understand happens rarely.
Also remember that every enemy you are fighting is also playing a social game, and if he (or she?you?d be surprised!) has his comms and cooperation down better than you, even if you outplay and kill him, his buddies will hand you your balls on a platter. It?s brutal at times, and it takes some work, but teamwork is 99% of WWIIOL.
Part II: Patience Never Killed the Cat
Run...die. Run...die. Run...die. We know the FPS routine. WWIIOL, though a FPS with guys running around shooting things, is not anything like DoD, CS, or Rogue Spear. In fact, it?s unlike anything we?ve ever played. The initial impulse to race headlong into battle - a bad habit we picked up in these other games! - is the best way to shorten your life and sabotage your fun in game. Patience is the number one virtue here. Take 5 minutes more to flank around instead of driving full speed down the road. Fire off some rounds then pull back. Never stay in one place for too long. When you see 90% of your men racing blindly to the left, try going right. And always ask this ?What does the other guy think I?ll do?? Then do the exact opposite thing. It works whether you?re in a dogfight, playing sharp shooter, evading armor in large town, or driving to the front. And it?s a guaranteed lifesaver.
Many of our players have left because this was not clear to them or because thoughtful, patient play is not their idea of fun entertainment. If you just didn't figure it out the first time around, here's another chance (see teamwork above to learn how it's done.) Unfortunately, if patient play is just not fun for you, no 'improvements' can be made to the game to make you enjoy it.
And that's fine! Often, we just want the stress-free fun or blowing things up, Rambo style, with none of the frustrations of social interaction or humiliation of failure and futility ? god knows we get enough of that at school and work! There?s no judgment on anyone's part...it's ok if this is not a play style you enjoy. But just give it another chance. Most of us had the same initial reactions, and then grew to love this deliberate style of play. And that's why we're hooked!
Remember unlike single player games where you have an army of clones programmed to die for you, WWIIOL is a very difficult game requiring you to outthink, out-plan, out-communicate, and only then outplay hundreds of other gamers trying to do the same to you. It?s brutal at times and it just may not be for you. No reason to hate this game or it?s dedicated community if that?s the case, since we understand and think no less of you.
Part III: Before you Gamble, Know the Odds
This part is long but critical to understanding WWIIOL.
To enjoy WWIIOL there's a couple things that we always need to keep in mind. First, these weapons were not created to be fair or balanced (in the game or in the real War!) Second, there are times when what we feel should always happen sometimes does not, and other times when what we think should be impossible actually does occurs. These are two critical truths that should be remembered to lower the frustration quotient. Trust me, when I put ten 88 rounds on an A13 at 1000 meters only to have it MG me to death, even I tend to forget!
False Assumptions - What you think you know can kill you.
First, this may be the only game where some things can do NO damage to other things. Not knowing that will lead to frustration and despair. No Spitfire will ever scratch a PIV, a Vic will almost never harm an Axis tank, and - unless you know where to aim and are close - a PII should turn and run away when a Char or Matty approaches. Read up on these weapons and you won't be so surprised when your expectations are violated. Know your chances.
For example, who knew that the Blenheim bomber was rated for aerobatics and has wowed people at air shows? We hear bomber, we think sluggish, but that was not always the case. This was also 1940 (with a 1941 set due out shortly.) That means that heavy armor or big guns were not present on these weapons. Even a Matty or a PIV is a joke compared to later weapons (they?re rated Medium tanks, after all!), so learn how these things perform in their own right, and not based on some abstract assumptions or things you watched on the History Channel (since after all in WWIIOL: Blitzkrieg, we?re playing out a part of WWII that is fairly exotic ? without the US in it, it?s a unique history lesson that we may never get anywhere else.)
In the end it comes down to this ? the enjoyment of having our expectations met. Like anticipating a down beat in a tune, it?s pleasurable to have our entertainment cater to our expectations. Problem is in WWIIOL, unlike other games, our expectations are often wrong, since WWIIOL stresses realism over satisfying assumptions. If it?s big and fairly slow, it doesn?t mean that it packs a killer punch or is super heavily armored (e.g. Stug.) If it?s fast and small, it doesn?t mean it?s powerless or unarmored. An R35 and Vic are about the same size. The 35 can kill a tank, the Vic has no chance. R35 slow, Vic fast. R35 more armored than an A13 (which is bigger and faster) but the Vic - which is the size of an R35 - dies to rifle fire! Before we indict the game for not living up to our expectations, we should try to mature those expectations and understand that we may be playing the game based on ?rules? that are incorrect.
Battlefield Statistics - Why 1+1 does not always equal 2 in WWIIOL
Even with an understanding of the ?pieces? on this game board, we also need to understand how they interact. We all know that an 88 should kill a lightly armored A13. But since this game has modeled the exact interaction of munitions and armor, we can get some surprising results. There?s an urge to think in terms of other games ? if you keep pounding it, or running at it, you will eventually be rewarded. But remember that there are no hit points here. A zero percent chance of doing something will always be zero even after a million attempts meaning you did NO damage. And a 99% of doing something will sometimes still fail even after 20 attempts.
It?s a bit like flipping a coin. Just because you got 5 heads in a row, does not mean you?ll get a tail the next time even though it feels like you should. And that?s assuming a 50/50 chance! At some angles, a 90% chance to penetrate armor becomes 0%, meaning that if I keep shooting that A13 in the same spot with an 88, each extra shot still has no chance to kill it and I could be there for 10 years and never kill it even though at any closer range, at any other angle, it would die in one shot.
And that?s not all. The same holds true in reverse. At some times, with the perfect coordination of factors the impossible can happen. A round leaving a barrel ?hot? at a slightly higher velocity, a flush shot at zero deflection, a soft spot in the armor, a stray round traveling thought multiple layers of armor, all these things can interact in an instant to create a totally unlikely result. That?s not a bug. It?s an amazing feature that captures the chaotic, at times bizarre, and always intriguing behavior of weapons in action. Our grandfathers lived it and have stories of planes returning to base with hundreds of bullet holes, and a shredded engine. Or guys getting shot in the hand and dropping down dead. Or grenades landing inches away from 5 guys and all living. Or a bullet finding it?s way into a view port and killing an invincible tank. Shait happens ? and WWIIOL simulates that exhilarating, uncanny, and, yes, at times disturbing quality of
Part IV: Defection as Patriotism
In any contest, there are some awful but very human things that tend to happen. We come to very quickly hate and dehumanize the enemy. It happens in war, it happens in WWIIOL. We see our victories as deserved and out losses as stolen. We attribute skill and heroism to our wins (wins that often have more to do with numbers or technological domination) and indict our enemies of dishonor and cheating for our losses. It happened in the War. And it happens here.
The best way to love your side is to defect. Often. Understand that the Axis or the French/British are only ? of the game. And use this basic rule of thumb ? until you?ve walked a mile in the other guy?s shoes, you have no right and no foundation from which to comment on their skills, organization, or weapons. Repeat after me ? talk about what you know and keep uninformed opinions to yourself. Much that you?ll see in game and on these forums are opinions in search of intelligence. Earn your intelligence and thus right to have an informed opinion.
And whatever you do, have empathy. Understand that every guy you killed tired hard to win. He?s you in another context. Be horrified and exhilarated that you took so much goodness and effort and brought it to a violent end. That?s war ? a brotherhood of men on opposing sides of the line slaughtering each other in a communion of emotional intensity and shared fear. The best warriors love their enemy. If you can?t do that, you?ll always be a pawn
Part V: Conclusions on Living a Soldier's Life - Why being a Hero does not mean being a Winner
At this point, I have to get a bit emotional and academic. Most of the impatient have already left this thread. WWIIOL is not for them. So this is a special treat for you who have the patience and understanding to live non-MTV lives. This section summarizes the core insights implied above, insights that define the WWIIOL experience.
Video games (and all of our society) have trained us that if you stick with it you can win in the end. That the few can defeat the many. That if you are a small guy, you can beat a big guy if you persist and slowly wear him down. That if you perfect your individual skills, you can overcome any social barriers. Sadly, this is often not true in the world, and definitely not true in war.
War is brutal. War at it?s heart is unfair. In war the guy with the better weapon will almost always defeat the guy with the weaker weapon, regardless of skill. Huge numbers of the unskilled will always slaughter a small number of the talented. Having a big heart and great aim means nothing at these times.
That?s tough. Single player games reinforce the myth of the heroic individual persevering and always winning despite the odds. But in WWIIOL, the bigger and more unlikely your triumph, the more profound and humiliating the other guy?s defeat. And that means that in WWIIOL, as in war and as in life in general, being heroic has nothing to do with winning. It?s a not even a zero sum game - it?s much more tragic than that. The guy who killed you after your heroic struggles to survive, performing amazing acts of daring and skill, will move on thinking nothing more of it. That means that in WWIIOL, the tragedies far outnumber the triumphs.
Think about that ? every guy you kill is a story coming to a violent end. That story could have begun 3 towns back and two hours ago. But with the pull of a trigger, you?ve ended that story. Forever. But we never dwell on that. ?EA down. EA dead. EI taken out.? Our kills are trivial. Our deaths are tragic.
And that?s why war is such a profoundly negative experience. The winners experience nowhere near as much joy as the losers experience pain. And that?s why in WWIIOL the negative experiences will be broadcasted orders of magnitude louder than the successes, simply because the lucky and victorious have no idea how much they have accomplished and how much pain they have dealt out.
Think final scene of Saving Private Ryan. We?ve been following Tom Hanks for 3 hours on his amazing journey. The German Private sees none of it ? he aims, shoots, and moves on to the next target. Our hero is dead. But his slayer has no idea what he?s done (or that he?s killed the man responsible for his life!) That German was not better than Hanks. Not more deserving. And the sorrow we feel for the death of the hero is not matched even a bit by the joy of his enemy ? the enemy felt nothing.
True heroes, like our grandfathers in WWII, knew that chance, numbers, and unfair advantages had as much or more to do with who will win as skill, courage, and determination. Sometimes, it?s hopeless. Think about that ? in WWIIOL, sometimes no matter what you do, you cannot win. That violates a central premise of games and populist entertainment in general. That violates a central Western understanding of life in general.
But that?s war. And WWIIOL, unlike any other entertainment product out there, simulates war. War is ugly. War is brutal. War is unfair. And for every ?hero? there are thousands of equally deserving men who got nothing but a bullet in the face, to die in a puddle in the corner of some foreign field.
No one wants to be the ?extra? in a war movie, dying in the first minute of the film from some stray bullet. But someone has to be, and in WWIIOL we all take turns being that guy. No one wants to drive for 30 minutes from the rear, being selfless to help their side, only to die suddenly from a dive bomber that was lucky enough to find them. But it happened in all wars. And it happens in WWIIOL. No one wants to defend a town certainly doomed to fall, but true heroes did in WWII and true heroes do in WWIIOL.
To be a hero is to come to terms with living out a soldier?s story. A soldier sacrifices, fighting without hope, struggling without reward. A soldier dies meaningless deaths. But a true soldier has made peace with that. A true soldier is resigned and lives every moment as his last, because it could be. A true hero empathizes with his enemy, and respects the fact that he?s just destroyed the lived experience of his fallen foe, and thus feels no hatred when it becomes his turn to die.
Many of us are not made for this. We want our entertainment simple. WWIIOL is not that kind of entertainment.
-Airdemon (A WW2OL Player)
Cheers!
G Rider
Nova
July 20th, 2004, 07:19 am
I've been interested in this game for a while. The launch was pretty bad, but I've read on a few forums that most of the problems have been fixed.
This game really is a war simulator and not just another Battlefield 1942. I might give it a run. Considering how huge the game world is I think the graphics are nice enough.
G Rider
July 20th, 2004, 08:01 am
DAMAGE MODEL IMAGES ARE OF A MUCH OLDER VERSION AND VIEWED WITH TOOLS NOT THE GAME ITSELF
The ballistics actually use joules of energy and type of round i.e. AP, HE, ball, shaped, or HEAT so far. They model every external armor piece even tool boxes on the outside of a vehicle. When a round hits, it will calculate it’s mass * velocity = joules and then apply that force at the angle of impact on a thickness of the piece of armor it contacted and the type of round. Will it penetrate or deflect? They also model hundreds of spalling fragments, fragments from the rounds itself, and concussion of rounds for damage. Every round is tracked this way. Every vehicle in game is a full model with internal parts that can be damaged or destroyed with some feed back (visual damage) to the players. Here are some damage model pictures that I have and some ballistic information. There are more to the models than what is shown as in skiln and structural models i.e. aircraft skin hit will lose efficiency ect.. And remember they are being viewed with tools not the actual game.
Some of the various damage models:
http://home.comcast.net/~g_rider06/38tdammage.jpg
http://home.comcast.net/~g_rider06/109damage.jpg
http://home.comcast.net/~g_rider06/109e-front.gif
http://home.comcast.net/~g_rider06/109e-quarter.gif
http://home.comcast.net/~g_rider06/109f-front.gif
http://home.comcast.net/~g_rider06/109f-quarter.gif
http://home.comcast.net/~g_rider06/chardamage.jpg
http://home.comcast.net/~g_rider06/d520.jpg
http://home.comcast.net/~g_rider06/famdamage.jpg
http://home.comcast.net/~g_rider06/h75-damage.jpg
http://home.comcast.net/~g_rider06/p3fdammage.jpg
http://home.comcast.net/~g_rider06/pan.jpg
http://home.comcast.net/~g_rider06/pnzrdamagemodel1.jpg
http://home.comcast.net/~g_rider06/pz3h.jpg
G Rider
July 20th, 2004, 08:01 am
DAMAGE MODEL IMAGES ARE OF A MUCH OLDER VERSION AND VIEWED WITH TOOLS NOT THE GAME ITSELF
Ballistic interactions:
I know its an 88 hitting the Char but not sure of the rest. Red is spalling pieces and yellow are fragments of the round.
http://home.comcast.net/~g_rider06/SShot2.jpg
http://home.comcast.net/~g_rider06/SShot3.jpg
http://home.comcast.net/~g_rider06/SShot4.jpg
http://home.comcast.net/~g_rider06/SShot5.jpg
http://home.comcast.net/~g_rider06/SShot7.jpg
http://home.comcast.net/~g_rider06/SShot8.jpg
http://home.comcast.net/~g_rider06/SShot10.jpg
http://home.comcast.net/~g_rider06/SShot11.jpg
http://home.comcast.net/~g_rider06/SShot12.jpg
http://home.comcast.net/~g_rider06/SShot13.jpg
http://home.comcast.net/~g_rider06/SShot14.jpg
http://home.comcast.net/~g_rider06/SShot15.jpg
http://home.comcast.net/~g_rider06/SShot16.jpg
http://home.comcast.net/~g_rider06/SShot17.jpg
http://home.comcast.net/~g_rider06/SShot18.jpg
Logan
July 20th, 2004, 10:11 am
Yeah, I'm really glad they put so much detail into it, but it still doesn't look very good. I would rather have something really cinematic, like Call of Duty, than something hugely accurate. And I don't think I'm missing the point either. I understand completely what the point is, but it isn't for me. IL2 Sturmovik is just as much as simulation as WW2OL. It's more specialized, and I think that makes it better.
G Rider
July 20th, 2004, 10:25 am
CoD is arcade. IL2 is a hardcore flight sim. WWIIOL is a hardcore virtual battlefield sim.
Hope that helps.
Logan
July 20th, 2004, 11:06 am
Yeah, I played both CoD and IL2 before, I know what they are. As I said, IL2 is more specialized, and I think that makes it better.
G Rider
July 20th, 2004, 11:18 am
Yeah, I played both CoD and IL2 before, I know what they are. As I said, IL2 is more specialized, and I think that makes it better.
Ok so your point is to come in a thread where someone is sharing a game obviously appreciated by the poster to say negative comments about it and that you like something else. Great. Go enjoy your game. Why post here?
Logan
July 20th, 2004, 11:22 am
No, my point was to share my opinion on the game from my knowledge. I have my feelings, you have yours. Let's agree to disagree and let it be that.
Mr. Natural
July 20th, 2004, 01:20 pm
Thanks for sharing G Rider and taking the time to post all the details. A game certainly doesn't need to have the latest and greatest eye candy to be a good game. I look forward to hearing more about it via player reports.
Jagndeke
July 20th, 2004, 06:29 pm
I must be living in a cave. I don't recall hearing a lot about this game.
14 days of free play would be worth some time to DL and check it out. Thanks for the info.
Rafal Dudek
July 20th, 2004, 06:41 pm
Are you gonna go to all the forums on the interweb and copy&paste your thread everywhere?
Tom Servo
July 20th, 2004, 06:50 pm
Those town shots look horrible IMO, even a comparable game, like Operation Flashpoint had better graphics from 3 years go. Besides, since WWII Online was realeased horribly years ago (didn't the company, Cornered Rat, go out of buisness?) and since then, better games have been released that do the huge scale warfare. BF1942, BF:V, Global Ops and a few others. WII Online simply doesn't look polished, such as a game like COD or Medal Of Honor.
Even the textures seem wonky, even if they were low-res. Textures didn't seem right, and they suddenly changed in the grass etc.
Logan
July 20th, 2004, 07:43 pm
I think Cornered Rat is still around, they really stuck with this one. And I'm assuming that since it's release, all the major bugs have been ironed out. I remember reading about how if more than 64 players were in a single battle, the rest would just go invisible, and you would be fighting a battle with half visible and half invisible soldiers. I had assumed that the game had just fallen to the likes of Planetside, which seems to do full-scale, massively-multiplayer warfare better.
G Rider
July 21st, 2004, 12:51 pm
Those town shots look horrible IMO, even a comparable game, like Operation Flashpoint had better graphics from 3 years go. Besides, since WWII Online was realeased horribly years ago (didn't the company, Cornered Rat, go out of buisness?) and since then, better games have been released that do the huge scale warfare. BF1942, BF:V, Global Ops and a few others. WII Online simply doesn't look polished, such as a game like COD or Medal Of Honor.
Even the textures seem wonky, even if they were low-res. Textures didn't seem right, and they suddenly changed in the grass etc.
I think Cornered Rat is still around, they really stuck with this one. And I'm assuming that since it's release, all the major bugs have been ironed out. I remember reading about how if more than 64 players were in a single battle, the rest would just go invisible, and you would be fighting a battle with half visible and half invisible soldiers. I had assumed that the game had just fallen to the likes of Planetside, which seems to do full-scale, massively-multiplayer warfare better.
Assuming again.. Hmmmm.
Maybe some just don’t understand the reality here. Arcade games like AA, BF1942, or CoD, PS, CS, ect aren't using hifi physics and realistic damage/ballistic models. Let alone being able to see 4000 meters where when you look that far the cover (detail of bushes and grass) don't disappear. You can have eye candy but if the eye candy is selectable or radial like in all these newer FPS like planetside it just disappears at distance and you might think you’re in cover but your not. I give AA credit for being a good team game but its still arcade, but that isn't the point of it. It’s a marketing tool for the Army. WWIIOL gives realism and yes it was designed years ago. Some of those damage model pics are really old and the current game looks nothing like them. I suggest downloading the videos and watch some action.
Guess what? Many won’t understand or refuse too. That is fine. But some might actually see that there is a quality to a game by having gameplay and realism over eye candy. To each is their own. There is a reason why most FPS games are arcade and in a shoeboxes with cover disappearing when you look through a scope. You can't have huge terrain, 1000s of people in there, realistic models of weapons (REALISTIC AS IN NOT HI POLY COUNT LOOOKING BUT USE, FEEL, BALLISTICS, AND FUNCTIONALITY), land warfare, air warfare, sea warfare, fly up to 50,000 feet above the ground, multi crew vehicles, everyone you see is a real person at unknown levels of skill not AI, fly an airplane that is using a wind tunnel in real time to give its flight characteristics (only couple sims out there do this i.e. IL2, but most just do data entries), supply system, attrition warfare, and visual damage models on vehicles. All this take CPU usage and GPU usage, but CPU usage is much higher here than in other FPS. You can save a lot by going arcade and not doing the above and get more eye candy, but what does it get you? A pretty shooter that isn't realistic at all. WWII Online is the first attempt at going hardcore and they’ve succeeding greatly on it. There is much more for them to do and they’re doing it. They are a small team dedicated to improving and listening to the community to achieve their goals. If you don’t want to be a part of it, then move on. If you’re looking for a realistic FPS (and everything is first person in WWIIOL) then this is worth an in depth look.
Logan
July 21st, 2004, 01:46 pm
Then I guess I'm just a shallow gamer looking for eye candy. I don't mind poor graphics - in fact, I'm a pretty big fan of pretty much graphicless strategy games. But from what I can tell from these screenshots, I'm sure I wouldn't be able to feel immersed in the game. Sure, there are plenty of "arcade" as you state it games that aren't entirely accurate with the ballistics and whatnot, but I can feel immersed in them. I can't possibly feel immersed in a game with such spartan, dated graphics as this.
By the way, what's wrong with my assumption that it had been abandoned? I hadn't heard anything of this game in about three years until you posted here. I don't think it was an unfair assumption at all.
G Rider
July 21st, 2004, 01:54 pm
Then I guess I'm just a shallow gamer looking for eye candy. I don't mind poor graphics - in fact, I'm a pretty big fan of pretty much graphicless strategy games. But from what I can tell from these screenshots, I'm sure I wouldn't be able to feel immersed in the game. Sure, there are plenty of "arcade" as you state it games that aren't entirely accurate with the ballistics and whatnot, but I can feel immersed in them. I can't possibly feel immersed in a game with such spartan, dated graphics as this.
By the way, what's wrong with my assumption that it had been abandoned? I hadn't heard anything of this game in about three years until you posted here. I don't think it was an unfair assumption at all.
Assumption was more directed to Tom.
Logan,
Are you just jumping up and down saying you don't like it and this is what I like in a thread about a free trial offer for a hardcore FPS where the author has taken time to give a huge amount of information about and is willing to spend time with anyone and answer their questions?
What is the point of what you're doing here? Maybe start a theard about how you feel ok with yourself and the games you play. This is about WWIIOL free trial and information. Move on.......
Logan
July 21st, 2004, 02:00 pm
You posted screenshots (a lot of them), I am reacting to the screenshots. I am commenting on the thread in a way that I feel entirely relevant. The thread is meant for discussion, and I'm discussing. I'm sorry you disagree with me on this, but that's the way things work sometimes. Don't take it personally, please. There's no need to get angry.
G Rider
July 21st, 2004, 02:17 pm
Eh, those screenshots are pretty rough-looking.
From the moment I heard about WW2OL a few years ago, I figured I would never be interested. I always thought that it was trying to bite off too much. I would rather have three separate games, one for infantry fighting (MoH, CoD) one for air (IL2: Sturmovik) and maybe one for tank or naval warfare, than one game that did all three.
You posted screenshots (a lot of them), I am reacting to the screenshots. I am commenting on the thread in a way that I feel entirely relevant. The thread is meant for discussion, and I'm discussing. I'm sorry you disagree with me on this, but that's the way things work sometimes. Don't take it personally, please. There's no need to get angry.
Then I guess I'm just a shallow gamer looking for eye candy. I don't mind poor graphics - in fact, I'm a pretty big fan of pretty much graphicless strategy games. But from what I can tell from these screenshots, I'm sure I wouldn't be able to feel immersed in the game. Sure, there are plenty of "arcade" as you state it games that aren't entirely accurate with the ballistics and whatnot, but I can feel immersed in them. I can't possibly feel immersed in a game with such spartan, dated graphics as this.
By the way, what's wrong with my assumption that it had been abandoned? I hadn't heard anything of this game in about three years until you posted here. I don't think it was an unfair assumption at all.
You're the only one here talking about your feelings. I'm being objective. I'm not angry and not in need to justify what I like or feel threatened by other interests. I like arcade games, play them regurarly and don't feel "shallow" about it or care if anyone thinks I do. But you obviously need to justifly yourself to a stranger. I'm not interested in it. I am interested in you leaving this thread or engage in objecttive disscussion on WW2OL. All I can say is step back, look at your actions and the language you selected to this thread. Might help and I hope so. But if you or others are here to say the game isn't fun becasue more eye candy gives more realism I will challenge that. All I've seen from your responses is I like this not that. Who cares? Immersion is there in all games and is subjective, but realism is objective.
I have a wealth of knowledge on this subject and to those that have PM'd and emailed me to aviod this here I have responded to all and will continue here and by other means if any of you desire information about WW2OL or flying.
Chylde Roland
July 21st, 2004, 04:23 pm
ok folks, time to let it go.
We're here to talk about games, and that's we're doing. I'd appreciate it if both of you would agree to disagree. You're both entitled to your opinions, and you have both expressed said opinions.
I want this bickering stopped, as it's getting very close to opening up into personal insults.
thanks.
CR
Logan
July 21st, 2004, 05:10 pm
Yeah, you're right Chylde. Sorry for everything.
G Rider
July 21st, 2004, 05:19 pm
Are you gonna go to all the forums on the interweb and copy&paste your thread everywhere?
Sure. Do you know of any other worthy forums I can share this information at? Or are just here to goat me?
Bruenor
July 21st, 2004, 05:31 pm
G Rider, ignore Zedd and agree to disagree with Logan.
I have heard about the game, I did know it wasn't abandoned and I also knew that it was vastly improved upon since launch. Last time I heard, there was a free trial for Euro gamers. If this free trial is for North American gamers, I may just sign up for a bit and check it out. From people that have played the game on other forums, and even those that have stopped playing it now, they have had nothing but good things to say about it from the point of view of the horrible launch and the immense subsequent patching. For that alone, it might be worth checking out.
Thanks for the info G Rider.
G Rider
July 21st, 2004, 05:42 pm
G Rider, ignore Zedd and agree to disagree with Logan.
I have heard about the game, I did know it wasn't abandoned and I also knew that it was vastly improved upon since launch. Last time I heard, there was a free trial for Euro gamers. If this free trial is for North American gamers, I may just sign up for a bit and check it out. From people that have played the game on other forums, and even those that have stopped playing it now, they have had nothing but good things to say about it from the point of view of the horrible launch and the immense subsequent patching. For that alone, it might be worth checking out.
Thanks for the info G Rider.
FREE 14 DAY TRIAL (http://www5.playnet.com/bv/wwiiol/filefront_promo.jsp)
Cheers!
Gaim Mastr
July 22nd, 2004, 10:43 am
Thanks for sharing the information with us, GRider !!
The lack of plausibility (realism) will ruin a game faster for me than low quality graphics ever could. This may be due to my having grown up at a time when Pong was considered revolutionary and nobody complained about its graphics. A few years later Pitfall came out for the Atari console. No one had issues with the graphics, but miss a jump by what seemed to be a nanometer and screams of "What total BS!" could be heard. That's because the physics and AI of the early games were almost non-existent.
http://www.atariage.com/2600/screenshots/s_Pitfall_3.png
Dues Ex: Invisible War was highly anticipated. It came out with excellent graphics. But the rest of the game left many consumers wanting. The most immersed I've ever been in a game was probably Call of Duty. Though Medal of Honor: Allied Assault, which came out before CoD, had many instances of sucking me into the game's atmosphere.
I know that there are multiple aspects of any game, which contribute to the overall immersion into the game's atmosphere. High quality graphics and sound is part of that equation. However, if the AI and physics aren't created or implemented very well then you'll be left staring at your dead icon against a pretty background, saying to yourself "this is lame". User interface, learning curve, and other aspects also play a vital role in the ability to immerse oneself into the game's atmosphere.
Good games take you in and hold your attention to what's happening on the screen. With bad games you constantly feel reminded that you're really just sitting on a chair playing with your joystick.
G Rider
July 25th, 2004, 12:54 am
SNAP ROLL
WORK IT, OWN IT, SELL IT!
When the bf109f4 makes a pass on me in a Hurricane IIc I break and then snap roll to the right for a classic scissor (near end of the video). Notice how quick the snap roll is compared to the aileron roll. Key is to roll and pull back with rudder quickly and to stop you can see the controls but you'll see that I break the stall with a shot of forward elevator and opposite/relaxed rudder.
SNAP ROLL (http://home.comcast.net/~g_rider06/HURRI.avi)
G Rider
August 2nd, 2004, 08:03 am
More RECENT screenshots:
http://lindir.playnet.com/~lindir/Screenshots/Recent/
ALL BUILDINGS ARE BEING REDONE AND THIS IS AN EXAMPLE OF WHAT TO EXPECT:
http://www.mirror.wwiionline.com/images/newsletter/073004/flag.jpg
(H+A+S+H)ReZa
August 3rd, 2004, 06:33 pm
As for us who enjoy the atimosphere of games.....i will see you on the Battlefield series :)~ EA Games is only getting better
G Rider
August 6th, 2004, 06:59 pm
Read the noob guide....
P38F, one of 3 new planes coming, FW190A4, Spit IXc are the others:
http://www.mirror.wwiionline.com/images/newsletter/080604/p38.jpg
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