View Full Version : BioShock! Indepth 14-minute video preview!
Sno
September 20th, 2006, 11:28 pm
YEEEEEE!!! (http://media.xbox360.ign.com/media/793/793105/vids_1.html)
:D:
draco7891
September 21st, 2006, 02:59 am
Looks to be coming along swimmingly.
And yet, I cannot shake this feeling that somehow the game will suffer for this "port". Giant buttons and clunky interface, here we come.
Draco
PS: Oh, and someone shut up the announcer guy. No need to announce the obvious, cowlips.
Sno
September 21st, 2006, 05:02 am
That's Ken Levine speaking during the video preview, the game's lead designer.
As for the "consolitis", i think it'll be fine.
Oblivion suffers from big-buttons too, but are you really going to try and tell me that game legitimately suffered from being created for two platforms simultaneously?
Cross-platform stuff can be done well.
If the game is being ****** up, you'll know it's being ****** up. (Example - Deus Ex: Invisible War)
Also, seeing just how much of System Shock 2 has survived in BioShock makes me extremely happy. (Which isn't to say that's all it does, all the great stuff with the sophisticated AI and being able to turn AI's against eachother, that's BioShock's own thing.)
I also love what they're doing with weapon-crafting. That whacked-out revolver in the video is awesome. System Shock 2 had limited weapon upgrades, but nothing like what BioShock is doing. Also nice to see BioShock retains seperate ammo types for soft and armored targets. (More over, the Plasmids are essentially analogous to SS2's Psi-Powers, while Adam fills the role of the Nanites.)
draco7891
September 21st, 2006, 02:18 pm
Oblivion suffers from big-buttons too, but are you really going to try and tell me that game legitimately suffered from being created for two platforms simultaneously?
Well, in that particular case, most of Oblivion's blivots were solvable with player mods. The mod-ability of BioShock remains to be seen.
You can definitely smell the SS2 all over it, what're the odds of a SHODAN cameo in some remote back room... :wink:
Draco
Chylde Roland
September 21st, 2006, 04:52 pm
YEEEEEE!!!
ewww... hope you didn't wet yourself in excitement, Sno! :lol:
Hehe.. I read a great story in CGW on this baby, and I must say I'm absolutely looking forward to it. I can't watch the video atm (websense at work :rolleyes:) but I will definitely give it a look tonight.
Terry Penrod
September 21st, 2006, 04:57 pm
.
As a true fan of System Shock 2, the more I see of BioShock the more excited I get.
Can't wait to see the final product!
Now I'm ready for some news from BethSoft on Fallout 3.
Cheers, Terry
Sno
September 22nd, 2006, 02:49 am
I weep for our future. (http://boards.ign.com/bioshock/b8010/117341769/p1/)
Chylde Roland
September 22nd, 2006, 10:40 am
I weep for our future. (http://boards.ign.com/bioshock/b8010/117341769/p1/)
OMFG...
Aside from their banality regarding Bioshock, there's one poster in there (Jacbas_JB) who makes my eyes bleed. Here's a sample:
I actully think that this isent the best action game becouse underwater whate hell? And are you playing some kinda a guy with a gigantic head or what and the whole gamse is being shot on ruins of Titanic. or somw boat id ont know i prefer Gears of War it is maybe better
Be afraid. Be very afraid...
Sno
September 22nd, 2006, 07:10 pm
I honestly think it's simply a pure lack of experience that breeds these kinds of idiotic opinions in the youthful. If an educated gamer took the time to expose these kids to, and make them understand, the things that make games like BioShock amazing, they'd be better for it. They'd invariably come to understand and appreciate, then perhaps even expect, the level of sophistication that runs throughout games like BioShock.
^ Still, do you want to be the one who does that? No? Yeah, I didn't think so. :D:
My feeling is that an educated gamer will always end up with equal parts love for *nearly* all facets of gaming.
^ If you can legitimately call yourself an educated gamer, and your own personal experience is telling you that there are things you simply don't like, then props to you.
It's the difference between hating a game because of hearsay, and hating it based on your own experience.
Lou Cypher
September 22nd, 2006, 07:52 pm
I love FPS games, and I too wish something new and different would come along, this game has sure caught my eye, it looks as though this may be the game I've been hoping for.
Lou :globe:
Sno
September 22nd, 2006, 07:53 pm
^ Check out System Shock 2 then.
Lou Cypher
September 22nd, 2006, 10:30 pm
Yep, checked out some screenshots, I didn't know it was so old, the graphics are pretty dated, will it even run on XP.
Lou :globe:
RangerRick
September 22nd, 2006, 11:35 pm
Yep, checked out some screenshots, I didn't know it was so old, the graphics are pretty dated, will it even run on XP.
Lou :globe:
Yep, I'm playing it now. Runs fine with no problems. :thumbup:
Sno
September 23rd, 2006, 12:12 am
Yep, checked out some screenshots, I didn't know it was so old, the graphics are pretty dated, will it even run on XP.
Lou :globe:
It has some problems with ultra-modern processors, but it has no issues with XP. (Just as long as its running with the co-op patch, which contains numerous fixes in addition to the added online co-op.)
Note: Don't spoil SS2's story for yourself, it's filled with twists and turns.
Also, don't be afraid of going in on one of the lower difficulties, because the game can be an unforgiving experience for newbies. (Limited supplies, many enemies, complex gameplay, etc.)
I also recommend against using any of the cheats and hacks available for the game, because they ruin the experience imho.
Retribution.
September 24th, 2006, 09:41 am
That's Ken Levine speaking during the video preview, the game's lead designer.
As for the "consolitis", i think it'll be fine.
Oblivion suffers from big-buttons too, but are you really going to try and tell me that game legitimately suffered from being created for two platforms simultaneously?
Cross-platform stuff can be done well.
If the game is being ****** up, you'll know it's being ****** up. (Example - Deus Ex: Invisible War)
Also, seeing just how much of System Shock 2 has survived in BioShock makes me extremely happy. (Which isn't to say that's all it does, all the great stuff with the sophisticated AI and being able to turn AI's against eachother, that's BioShock's own thing.)
I also love what they're doing with weapon-crafting. That whacked-out revolver in the video is awesome. System Shock 2 had limited weapon upgrades, but nothing like what BioShock is doing. Also nice to see BioShock retains seperate ammo types for soft and armored targets. (More over, the Plasmids are essentially analogous to SS2's Psi-Powers, while Adam fills the role of the Nanites.)
So i take it from what i hear that this game is console based to start with and a port is coming to the PC after, well why's that i ask, why take a game where most of your fan base is on the PC market and make it on a console to begin with, then port it to PC making for clunky controls etc
i dont get it :wtf:
Ron
September 24th, 2006, 07:37 pm
I'll be willing to bet that Bio Shock was being designed and even developed long before they went with what we see in that video clip. They are most likely also using the unreal engine (read this somewhere just recently) and as it's been said and shown already that anything with the unreal engine has an exclusive to show x360/console first. Which is also the reasons they are giving virtually Zero info on UT2k7 as well as all other games that are going cross platform with the U3 engine. The most common thing you will hear from such developers will be one of 2 things.
a.) we have separate teams working on each version of the game (almost always turns up to be untrue).
b.) developing the game with the limited specs of console memory and other architecture allows them to develop making better use to system ram.
With a game like Oblivion there were many things overlooked and many things they can not fix due to the fact that they used a 3rd party engine. That engine, in most opinions is not suitable for a game engine with its clunky cross platform code which may very well just be due to the game developer’s use of then engine. There use of giant icons and text was something I don’t think they even put any thought into or for that matter even thought that anyone would care about which was a false assumption on there part as this was already shown to be a bad thing with a game like Call of Duty 2 where a lot of people did not care for giant kiddy like building block text and icons.
The controls issue is one that’s always been around and very rarely works out because of a few reasons or the few reasons that I can think of. Being a person that’s beta tested games in the past (and not the public PR BS testing done on file planet) I am sometimes still in the dark as to why developers don’t listen but my guess is ether; a.) They don’t think it’s an issue. B.) time constraints. C.) Publishers Q&A Dept. (which I really think every publisher uses a group of wild monkeys in this area) felt it was fine or a non-issue.
I think I am really looking forward to see how Bio-Shock turns up as System shock never really did it for me. I know a lot of people like the game and swear it was scary and creepy but monkey screeching sounds never really scared me or for that matter ever caught my attention. I recently tried to go back and play SS2 and then tried to play it Coop and it still did nothing for me but that’s to each is own for what does it for them. But Bio-Shock with its cinematic attention to detail and over all atmosphere might well be something that could work out for those of us that didn’t think much about the SS series and maybe even a good new setting for gamers in general.
Sno
September 24th, 2006, 09:25 pm
So i take it from what i hear that this game is console based to start with and a port is coming to the PC after, well why's that i ask, why take a game where most of your fan base is on the PC market and make it on a console to begin with, then port it to PC making for clunky controls etc
i dont get it :wtf:It's being developed for both platforms simultaneously, like Oblivion was.
Sno
September 24th, 2006, 09:28 pm
Ron, BioShock is being built on a proprietary engine, not the Unreal 3 tech.
Beyond that, you're making an awful lot of assumptions about the game.
Ron
September 24th, 2006, 11:55 pm
That assumption was based one something I read on a German game websites hence "They are most likely also using the unreal engine (read this somewhere just recently)". My guess is you didn’t read that part of what I had said. It included some interview, I'll try and find it again and post in here... It's possible that it didn't translate properly but thats the way bable fish placed it out for me.
Update*
I'm actually having a hard time finding anything related to Bioshock engine wise other then unreal engine related info. On wikipedia.org (http://en.wikipedia.org/wiki/Bioshock), beyondunreal.com (http://www.beyondunreal.com/daedalus/singlepost.php?id=9735), and Voodoo Extreme (http://ve3d.ign.com/articles/733/733923p1.html) as well as fan sites ( www.bioshock-online.com (http://www.bioshock-online.com/index.html) ) the related info all shows Unreal engine info so If It's not then I can't really find any info otherwise.
Sno
September 27th, 2006, 10:03 pm
A very cool, very cinematic, pre-rendered trailer. (http://www.gametrailers.com/player.php?id=13515&type=mov&pl=game)
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