Mara
June 26th, 2006, 07:32 am
The gaming industry has this thing where it goes through what are commonly referred to as trends. These trends vary year to year, of course, but in the time that can best be described as their own respective hayday they receive some kind of shout out within a game’s press release, back cover of a retail box, or an overzealous PR guy that shouts a particular trend from his podium/marketing soapbox. Back in the day, the big trends were all graphical spiffstuffs like the lens flare, bloom/HDR, and other such graphical flairs (pun completely intended). The last couple big trends switched gears towards physics; first with ragdolls, the limbs of the recently-deceased flailing through the air after a rocket or some such, and then with more general physical simulations, most notably through third-party solutions like Havok. This year, though, I’d have to say the winner for the trend with new titles is definitely the idea of episodic content.
http://www.polycat.net/1188
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http://www.polycat.net/1188
:read: